Sven Fraeys
Pipeline Developer

About Me

I have over 12 years of experience as a Software Developer in a wide range of different media industries. My expertise is tool & pipeline development in Python and C++.

Working on VFX, Animation Films & Video Game projects I develop software, tools and pipeline systems for the artists & productions.


  • Programming experience in Python & C++

  • International work experience in Canada, UK, Finland & Belgium

  • A wide range of skillset gained from different media industries (vfx, animation, games, web & print)

  • Developed a personal OpenGL Render Engine using SDL and C++

  • Working on Open Source Projects to help the community

  • I have a background and interest in art & graphics


Pipeline Developer for VFX and Animation

  • Working on Visual Effects Productions and Animation Feature Films
  • Developing on pipeline with a large development team spread across the world
  • Tool development and pipeline integration for the artists
  • Research And Development in new technologies

Custom OpenGL Render Engine

  • OpenGL Rendering Engine written in C++ & SDL2
  • Custom Math Library: Quaternions, Matrices, Vectors
  • Lighting: spotlight, point light & directional light
  • Material: Diffuse, Specular, Ambient, Bump, Reflection, Refraction, Skybox
  • Entity Component Based Architecture

Coding Challenges

  • Learning new algorithms & APIs
  • Understanding Machine learning & Genetic Algorithms
  • Rendering Engine & Path tracing
  • Maze solvers, Tree generation, LTree

Open Source Contribution

  • On Github I open source my projects for artists and developers
  • I experiment with new technologies
  • Share artist tools for DCC software
  • Make tools to speed up programming development


Languages Dutch English French Italian
Programming Languages Python C++ Maxscript ActionScript C# JavaScript PHP Java
3D Packages Maya Houdini 3ds Max Gaffer Modo Blender
Render Engines Arnold Modo V-Ray
Game Engines Unity 3D Unreal Engine PixiJS
2D Packages Nuke Photoshop Fusion Illustrator In-Design
Production Tracking Shotgun FTrack
Operating Systems Linux Windows MacOS
API USD Qt Tank MaterialX Deadline Google API SDL2 OpenGL GLSL SQL Alchemy Flask Flask-RESTful Flask-Login Tractor Bootstrap Semantic UI Requests matplotlib Pyramid Android
Development Git Git LFS PyCharm Sublime Text Jira Redmine Jenkins Upsource Vim pytest pep8
Database MongoDB MS SQL MySQL

Work Experience

Cinesite - Vancouver, BV
Lead Pipeline Developer

August 2019 - present ● 4 years 2 months

Cinesite - London, UK
Pipeline Developer

August 2017 - August 2019 ● 2 years

Grid VFX - Ghent, Belgium
Pipeline Developer

May 2014 - July 2017 ● 3 years 8 months

The Fridge - Brussels, Belgium
Pipeline Developer

Oct 2013 - Dec 2013 ● 3 months

Walking The Dog - Brussels, Belgium
Pipeline Supervisor

Sep 2011 - Nov 2013 ● 2 years 3 months

Technical Artist for Games
Lapland Studio - Rovaniemi, Finland

Feb 2011 - Jun 2012 ● 6 months
C# Unity Maxscript 3ds max MacOS

See All 9 Work Experiences with details >


I worked on 23 Productions: 9 Visual Effects, 9 Animation Feature Films, 4 Animated TV-Series & 1 Shipped Video Game Title

Addams Family 2
Lead Pipeline Developer
The Witcher
Pipeline Developer
Avengers Endgame
Avengers: Endgame
Pipeline Developer
Avengers Infinity War
Avengers: Infinity War
Pipeline Developer
asterix and the land of gods animation movie
Asterix & Land Of Gods
Pipeline TD
Robin Hood
Pipeline Developer


12 Personal projects to experiment in Graphics Programming, Games, Tools, Web

c++ opengl engine viking room
OpenGL Rendering Engine
procedural generated mountains with OpenGL
Terrain Generator
OpenGL, SDL, C++
Unity Video Game
Python Fold
Python Fold
Smart code folding
totex texture baking
Totex - Render To Texture
procedural generated mountains with OpenGL
+30 Coding Challenges

Contact me

If you are interested in my skills or you want to say hello.
Send me a message!

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