August 2019 - present ● 5 years 5 months
- Working on Visual Effects Productions
- Developing a pipeline used across 2 continents
- Tool development and pipeline integration
August 2017 - August 2019 ● 2 years
- Working on Visual Effects Productions
- Developing a pipeline used across 2 continents
- Tool development and pipeline integration
May 2014 - July 2017 ● 3 years 8 months
- Animation & VFX productions using the Tank Shotgun Pipeline
- Lighting rendering pipeline with Maya, Arnold & Deadline
- Developing the Fur & Grooming pipeline
- Implementing the Cloth pipeline with nCloth
Oct 2013 - Dec 2013 ● 3 months
- VFX Feature films developing an inhouse pipeline
- Short term pipeline setup from scratch
- Pipeline for briding Modo, Hiero, Nuke and FTrack in a MacOS environment
Sep 2011 - Nov 2013 ● 2 years 3 months
- Animation Feature Films & Animation TV Series
- Developing a inhouse pipeline supporting 5 content software
- Merging production data from different studio
- First feature film rendered in Modo
- Supervising position with team of 5 people
Feb 2011 - Jun 2012 ● 6 months
- iOS Game: "Julius Styles" (feat. Wesley Snipes)
- Unity was used as Game Engine
- Developed Tilable Level Builder briding 3ds max and Unity
- International Experience to work on the artic circle in Lapland
Sep 2011 - Nov 2011 ● 3 months
- Unity tools written for a Real-time visualizations workflow
- Developing tools for 3dsmax & Sketchup workflow
- Interactive media with Flash and ActionScript
Jan 2008 - Feb 2008 ● 2 months
- Creating interactive applications
- Making e-learning tools using Flash and ActionScript
- Designing Graphics with Illustrator and Photoshop
- Webdesign using Photoshop
Aug 2007 ● 1 month
- Making graphic design for print
- Photshop, Illustrator & InDesign for creating graphics